i’m trying to make a system where if there is one person in the game you don’t get any weapons but if there more than one everyone gets guns. the checker won’t work
You can use the other guide about game ending on 1 player I sent you, but improvise it with an item granter!
There’s probably a much simpler way to do this, but you could have a lifecycle on start connected to an “all players” relay, then count the number of signals sent.
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