TPS = Tiles per second.
How many coordinate values can a player move in a secnod. Basically, if current xy is 0,0 and u are moving up, willl you be at 0,6 in one sec, or 0,5 or 0,4?. ty!
When u broadcast on channel, and a trigger will trigger on channel, what is the response time?
also, i have some code, where once “player moves” it sets a property to current coords. then it broadcast, and then set the new coords (players are moving) to another property.
now, will the channel broadcasting be too fast for the current coords to update?
Ty!
I think with some extensive block math and properties this could be possible. Label one property xOld and one yOld, then have xOld and yOld be set to the player’s X Coordinate and Y Coordinate (respectively). However, just before it changes, set another two properties, xNew and yNew, to abs((xOld)-(X Position)) and abs((yOld)-(Y Position)).