yes i searched and i know i have to use counters. but how to make it so that, if both team is in the zone, its not capturing.
and then if only one team is in the zone its capturing.
once its captured the different team can recapture it by getting there. The more players there are the faster the capture.
I’m a bit confused… you want only one team to be able to score in a goal, correct?
no i mean not like a capture zone like a ball or flag. i mean just a zone and players stand there for a certain amount of time for it to become their territories. you know like capturing things in sh00ting games etc
Ohhhh got it! Lemme see… might be a bit cuz I’m busy rn
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Probably some triggers, barriers, and a VISIBLE zone. Put the trigger (that can be activated by collision) in the center of the zone. Make sure the trigger has a delay. Wire it to a no-collision barrier (triggered > activate barrier).
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thanks! i also think I found out how to do this so i might make a guide idk
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is there any way to check which team someone is in when they are in the zone
Zone A: Start repeater on A, (on player enter)
Zone A: Stop repeater on A, (on player exit)
Repeater A: Increment counter
Zone B: Start repeater on B (on player enter)
Zone B: Stop repeater on B, (on player exit)
Repeater B: Decrement Counter
Counter: Trigger event (When Target 100 or 0 reached)
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is there any way to check which team someone is in when they are in the zone
When you enter zone use a trigger, connect it to a relay, and it should be “all players on specific team” .
so in general how do i make it so that only opposite team of who captured gets to recapture
The player scope of the zone should be team. The minimum value of the counter is -100, Maximum value is 100, target value 100, for team 1, and another for -100 for team 2.
Does that answer your question? if so mark a solution please! 
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..
You can also just use trigger activated by specific team to control this
Player enter zone-trigger a-channel that goes to both trigger b and c
Trigger b-if team a-increase property a
Trigger b-if team b-increase property b
Player exit zone-same thing but decrease properties
Then use whatever for the capture system with the two properties(they represent the number of people in each team