So I’m making a platforming map and I want them to take damage over time when they fall.
Do you want them to take damage at the bottom based on how long they fell, or constantly take damage throughout the fall?
He wants pseudo fall damage @APerson1
Yes
Use facing guides to determine of the player is falling
Every second check and damage
This is similar to this post. Look at my answer at the bottom, you might need to tweak a few things.
it would be something like a trigger loop with a delay of 1 seconds
Set property | timeFalling
Value | Get property : timeFalling + 1
And then a damager device does timeFalling
damage
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Thank you for your help.
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