Can you make a player take damage depending on how long they fall?

So I’m making a platforming map and I want them to take damage over time when they fall.

Do you want them to take damage at the bottom based on how long they fell, or constantly take damage throughout the fall?

He wants pseudo fall damage @APerson1

Yes
Use facing guides to determine of the player is falling
Every second check and damage

This is similar to this post. Look at my answer at the bottom, you might need to tweak a few things.

it would be something like a trigger loop with a delay of 1 seconds

Set property | timeFalling
Value | Get property : timeFalling + 1

And then a damager device does timeFallingdamage

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Thank you for your help.

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