Im trying to make a bunker, and i figured out how to make the barrier hide if you’re in the bunker, but i don’t want them to be able to exit the bunker through the wall. I want them to be able to fire gadgets through it though.
hold on one moment, I’m almost positive there’s a device topic or guide on this. I swear I saw something with a very very similar concept.
2 Likes
WSG
March 20, 2025, 8:35pm
3
Detect gadget fired with the lifecycle device? It would activate with a trigger when the player enters the bunker.
is simple i can make a gif of this later
phew, I’m not going crazy. Unless we both are. I searched up one way barrier, so far no luck.
WSG
March 20, 2025, 8:39pm
7
I found this guide, if it does have any help:
Ok, you have heard how to make a barrier that only blocks bullets.
But what about one that only blocks players?
This, my friend, is very similar. Follow that guide, but set the barrier to be not active on game start, and instead of deactivating it on the relay, activate it! So, basically, change the name of the channel deactivatebarrier to activate barrier, and put it in the activate barrier when receiving on setting in the barrier. Now you have a beautiful barrier that only blocks players!
…
2 Likes
That’s a link to an out-dated guide. It doesn’t work anymore.
Neon11
March 20, 2025, 8:39pm
9
here are some other topics like this. maybe they will help.
How do I make one way barriers? Every single tutorial I try either doesn’t work, or is too complicated.
im trying to make the end point unusable by one team
oh I found it:
If you need help doing this (which I did need, but ended up solving it myself), there is multiple ways for you to go about this. I will go from easiest to hardest. The easiest one is probably just doing the simple zone+barrier method, where once a person enters a zone it activates, and when they leave, it deactivates. You could switch this up to only let people through but not bullets. The only problem with this one is that if the barrier is too small, you can still glitch through this, so this …
2 Likes
There it is :)
But I think that be outdated too…
Neon11
March 20, 2025, 8:41pm
11
I don’t think so I read it
I said that because most guides I found were outdated. But that’s a relief. OP, you can test it out, and hope for the best.
1 Like
WSG
March 20, 2025, 8:43pm
13
Yes, the guide Neon sent isn’t very descriptive, but it does kind of explain in words.
No, that doesn’t work either. The one Neon sent, i mean
WSG
March 20, 2025, 8:44pm
15
Just, the devices you would need are the lifecycle device, a barrier, and a trigger/zone/anything that the player can activate that activates the mechanism. The barrier would deactivate when someone fires their gadget and reactivate after a second from a trigger that listens on the same channel.
I want them to be able to fire even when they are right up on the barrier
Neon11
March 20, 2025, 8:47pm
17
If you need help doing this (which I did need, but ended up solving it myself), there is multiple ways for you to go about this. I will go from easiest to hardest. The easiest one is probably just doing the simple zone+barrier method, where once a person enters a zone it activates, and when they leave, it deactivates. You could switch this up to only let people through but not bullets. The only problem with this one is that if the barrier is too small, you can still glitch through this, so this can be solved by having a trigger broadcast barrier on every wire pulse, and connect the zone to the trigger. Another easy way is to just copy and paste a few triggers with stepping on it on, then have it when you step on one it turns it on. Please, if you have any other ways, put them in the comments.
I think he is saying that you can put the zone in the whole bunker, so if they try to leave, the barrier will block them. You can also use triggers instead of zones because they are more complex.
aha, I found it
If you have ever used water in any of your maps to block players, you might of came across the issue of the water also blocking projectiles from gadgets. Here’s a simple way to fix this:
Step One - Add your water!
Can’t shoot through water when there is no water to shoot through. Make sure that the water is set as a Floor.
[Screenshot 2023-11-17 at 7.04.47 AM]
Step Two - Put barriers over the water!
Overlap between barriers is fine, as it is inevitable for water shape…
the images aren’t available though, since it’s an old guide. (Lolo posted it, to put it into a nuthshell)
1 Like
WSG
March 20, 2025, 8:49pm
20
Well, I quickly tested a system with only 3 devices and I was able to fire through the barrier, but I had to be pretty close to it due to the barrier delay with it deactivating and it’s delay of the hitbox disappearing.
Really laggy for me, oof.
Devices:
x1 Lifecycle
x1 Trigger
x1 Barrier
1 Like