I already did that but I’m trying to have the same block code do it more than once
so you want it to respawn after being picked up?
srry if I don’t get it
no, I want it do redo the code and have multiple randomly generated weapons
so you should just wire it to multiple item granters? and you cant have it redo the code midgame.
But I want it to run through the same one and not take up a bunch of memory and have multiple item granters
lemme hop on so I can experiment.
I’ve been trying to find out how for a while now so thank you
maybe you can put a game c0de in your profile summary so then we can both try it.
wait… major breakthrough maybe?
You have to pick the weapon off the ground though
don’t you use a button for it or something?
no, put it in a padlet.
You use a button to pick it up
Can anyone help me with this
in this case, we would need to put the channels to weapon-1, weapon-2, etc.
and these weapons will be listed in the order of what shards they are from light-medium-heavy-snowball:
the list is:
zapper -1
PML -2
Blaster -3
Slingshot -4
Wooden Wand -5
Evil Eye -6
Quantum Portal -7
Snowball launcher -8
are you trying to have one of the item granters grant items more than once?
if so, you could just use a repeater or a trigger loop
Memory saving time! So what you need is a property that dictates which location it’s for and then uses concatenation to set the right location.
thanks for helping me
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