Can someone help with blade ball

Ok then what for the ball to track

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you have to track a player and I’m going afk soon

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How do i do that though i have a coordinate system

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Here are the steps






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I don’t think a heatseeker ball is possible, but hey, we somehow figured out how to save things from other games.

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Maybe you could blast the ball to someone instead of making go to some random like in real bladeball, the ball can go to the closest person there , so they push the ball to the person to get them out
I think?

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Bladeball is pretty hard to copy ,but we could try to do it
And we might have to wait for better updates from mods
Up to you Cgames

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I will wait for better devices so until then it might be nearly impossible

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We do also need to figure out the spawning randomization and possibly modes.

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I can already do random spawn and i am not goingto do modes

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I forgot the existence of it since it so p2w

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Nice Cgames If you want any help ask me or others
You could try doing a simple version and see if it has good popularity in the gimkit page
Then make a better one with updates, so good job for what are doing now!
@RocketX

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what if instead of a ball, its a bullet and you have a block button that would both block the shot so you don’t get hit and it would immediately fire back to someone

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well would it be hard to hit it back and how do make a button that hits good?
@Scaredofwomen

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well the first thing we need to do is make it so it both maybe heals you and fires at the same time? If it can heal you quickly after you get hit then you shouldn’t get hurt. It should also fire at the same time to imitate deflecting it.

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That is pretty cool.

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im starting to get deja vu

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What? @Scaredofwomen
Over thinking!

Amazing Skill I love it!

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maybe a little bit but it take complexity to make a good game.

Ball movements

Check which player the ball will to by using the distance formula to find the closest person and route the ball there, and use a randomizer if the “ball” is the same distance to 2 or more people then make the ball route to either one of them. For the actual ball movements, a pathfinding/pathing algorithm would suffice in ball movements (using the coordinate system as nodes will work).

Deflections

You can use a distance formula to see if the ball is within a current range and an overlay for the deflection input, then make the ball route to the closest person that is not the person who deflected the ball. If the person doesn’t deflect the ball when the distance is below a certain point, eliminate the player and route the ball to another person.