Building a pseudo game

I actually built a very similar system to what’s in the guide very recently! The input method is actually completely identical.

However, Fulcrum didn’t really tell us exactly how we could implement a system like this to our advantage because that wasn’t what the guide was for. I also happen to just not really like how that input system feels, especially in the context of something like a fighting game. He made that guide before the coordinate device was out, and I’ve been hoping that the coordinate device would feel more consistent.

I don’t think we’d use anything in that guide. We would probably use a coordinate system more along the lines with what we had in Pseudo Player Model. This would let us more easily change player speed and add platformer physics, since those are built-in to Gimkit’s movement system.

Whoops

Sorry for pinging you again zappy :sweat_smile:

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