Buff/Debuffs for my characters

So im back again with yet another help topic! YIPEEE
So i wanted to buff some characters and debuff some characters just to balance them so!
Day 1 Gim (Lotta health 200 health and 50 shield and can stun hunters) Buff or debuff?
BEAT K!ller (Ability! No one can move for 2 seconds and if a player moves they take damage for every time they move) Buff Or Debuff
Blueprint (can build a single sentry in one spot) Buff or debuff

If you are going to tell me buff or debuff please use this format
(Character Name)
(Buff/Debuff)
(Explain why)
(Replace ability with [If you picked debuff)

2 Likes

BEAT K!ller
buff
every 60 seconds, a speaker goes off with the largest bass drop ever, spawning an earthquake that can only be prevented from taking damage in if you go in certain places (they are marked for 3 secs)
I want this because I do :]

1 Like

You should probaly give more insight on the different characters. For example: does the Day One Gim have a decent amount of health? This could help decide for a buff or debuff.

1 Like

I think you are talking about your forsaken game night of the horrors from the wix right?
Blueprint
Buff
That one tiny sentry does nothing :sob:
Make there be more locations

1 Like

You know how much damage it does right?

No?
Ive never been hit :rofl:

does about 40 damage per hit and its maxed out aim makes it fun to try and destr0y

when there is one payer left try make it so the get a b l i n d ness but 2 times speed and o cooldown on normal hit and they can hear foot steps when player is near

Maxed aim sucks too. I really don’t know if maxed or medium is better because maxed if you just spam adadadada then it just sho0ts way to far to right or left. Maybe add more sentry locations and reduce dmg to 30.

2 Likes

It works as if the player moves to the left before it triggers the fire. When it triggers the fire, it predicts your location to the direction you were moving in when it triggers. Try moving in a straight line in front of the sentry itll always hit.

Yeah but i don’t want to get hit

Welp, any kid thats been fighting sentries for five minutes would know to go one direction, wait for it to fire, then move the opposite direction
Beat kiIIer
Buff
I have another game, and 2 seconds without actually freezing is too bad, even if they have other abilities
Two
A:uncloseable pop up on players for 3 seconds
B: still take damage if player moves, but instead, players would have to click an overlay that moves after clicked 10 times

1 Like

Well they get punished if they move so basically what it does it it sends a pop up to everyone saying “DONT MOVE” then it closes and after 2 seconds you can move again but players are not set to 0.00 speed i used the player coords device for this :slight_smile:

Umm.. i know, i was just saying that is too weak

1 Like

I do like this idea it sounds like the 1x1x1x1 move!