Are there any alternatives to ending a game well without a boss fight? I wanted to have some sort of large-scale conflict followed by reconciliation to end my game, but making a classic sentry type boss fight is lame, and a more Pokemon style bossfight would take a lot of time and energy for a system that I would use 6 times max. So, is there any way to still have conflict without direct combat?
maybe use triggers and damagers to make a type of damage ? this has me stumped. [1]
yes first reply! ↩︎
maybe add like puzzles that will cover most of the boss fight, and add a big sentry at the end to top it off?
this might not make much sense but lets try it anyway: use barriers and other props to make an attack, if you touch the prop or barrier you lose health, the attack “shifts forward” making progress on the game
Nonono, I mean a conclusive end that avoids most combat.
That could work… really well.
I’m just gonna throw some random ideas out there to get some possible good ideas flowing:
- Story Ideas
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- a story section to wrap the game up
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- a cliff hanger
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- something goes terribly wrong/or an unexpected ending
- Maybe the players face a moral dilemma because the boss/antagonist puts something at stake.
- Possible a Time Pressure ending, where the players have to complete a certain task before the time runs out.
- Maybe the players have to collect resources to indirectly attack the boss, maybe utilizing teamwork?
- Puzzle solving could work too, as said by Tropicool. Logical, mechanical, or spatial puzzles could stand in the way of progress, maybe with coordination of players or certain buttons needing to be pressed.
Now, I understand that most of these ideas might have absolutely no relation to your question, but its just to spark some ideas.
I was already thinking about doing that after the fight, I might just skip it.
NO.
Also no.
I want to add this, but only if you got the lore of the game first.
The whole game kinda is one of these
Imma need to work on some puzzles. Not just for here, but to make the whole game better to play and traverse. Thanks!
Perhaps a chase scene? Or maybe a bad ending where you don’t escape?
That could also work. I’ll have to see what I can come up with.
I don’t know why but for some reason I have this idea in mind, I’ll try to explain:
Basically the “boss” is like the puppeteer of the universe, and when you fight him at the end (to get true freedom, duh) it’s not really fighting somebody, but more like everything is just a struggle. You just see shadows and when you try to move you struggle and when you fire your gadget it just goes to oblivion because nobody is there and basically all you can do is just stand there and realize you can’t win or something.
But maybe you can win. I once played a game on scratch by cringekarlscott, and it was super cool, but the first level that was “impossible” secretly had another purpose. Instead of doing what it told you to do, you could figure out that there was actually a secret way to reach one of the endings, it was cool. So maybe the player just does something other than what the puppeteer wants them to, you know what I’m saying? Like the puppeteer is controlling them all along (gasp). But maybe the lore kinda reveals something, maybe just a different ending, where you go behind all of the curtains, behind the known, across reality, and just face the puppeteer on your own terms.
lol why’d I go on a rant anyhow I hope at least a drop of this helps, but if it doesn’t, I understand.
MIC DROP woah how did you come up with that? if you don’t mind I’m going to use it for my game… but to get back on topic, @ClicClac maybe it will help us make ideas is you tell us the context of the boss fight. (what type of game is it) [1]
kind of off topic, but how do you get the “invite someone to j0in the forums” link ↩︎
I honestly don’t know myself I just read the post and the comments and for some reason that popped into my head.
It could use some refining though, like it’s really just a bundled up mess of some sorts.
lol looks like I helped at least somebody yay
That might have helped a bit before my thought explosion.
(sorry if it looks weird I tried quoting it)
On the sidebar there will be a button that says “invite”. Click that and choose link and it should give you a link.
kind of off topic, but how do you get the “invite someone to j0in the forums” link ↩︎
Oh, my bad! The boss “encounter” (as I’m currently trying to get rid of the fight) is against Navy. She encased the local region in a storm cloud, and will cover the whole area in it at noon. The whole encounter is to convince her that the current inhabitants of the land want to live peacefully with the dragons who originally owned it, but were pushed off by greedy landowners, so it should show tension and the precautions she made to make taking her out (like out of her home, not KOed) way harder.
Hi @Bird how’s it been
Hold up Navy is the boss?
Wowzie ok that’s different.
It sounds pretty cool though.
So like in that context I’m not sure my idea fits, but oh well. Like Navy is a dragon not some darkness that wraps around you and controls you inside and out.
Oops.
Not the same without you.
Now I want to add this… I wonder how…
On a completely unrelated note, are you okay with me adding you into this game and being a cosmic horror with the power to use darkness?
Aw, thanks! At least my grades were better after a six month forum break.
Maybe you could leave it off on a cliffhanger?
you could fight a whole army of sentrys but make it so its one at a time and once they unalive one sentry it activates another and then it ends with all at once
NO.
I hated it in AoMS, and I would hate it here.
a chase. a cliffhanger. some hints throughout the map they need. a cutscene / animation. a book / log with all the important thing thats happend (Game Lore BTW).
ClicClac just said that he doesn’t want an Cliffhanger.
Also a chase is basically still a fight