so i was trying out slim´s idea of using item IDs with binary numbers
everything else is going well except for the input part
this is a really simple system so i dont get why it´s only broadcasting/resetting after the character prop hits 5 and not 4
So what I found is you can use a counter to check if you pressed one or the other.
Then you make an if statement checking that.
Next, place a text-based property called “text”. Have it player scoped. Then place another property called “characters”, also player scoped, and set it to number-based.
If the popup is closed, it resets both properties.
When a button is pressed, goes to the if statement I said earlier on what thing you pressed.
Then, depending on the button presses, it creates text with the current characters in the property, and 0 or 1.
Finally, it checks if the characters is = to 3. If it does, then it transmits the property “text” and resets everything, and it closes the popup.
If it fails it does +1 on the characters property.