Bitwise operations in gimkit

This implies otherwise, unless I missed something else.

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First up, look at the image. Second, I’ve been on this post for a long, long time, and I know that bh wants a general solution now.

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Oh, okay then. This solution would work for his original question though.

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Ah I see. Guess I’m a bit late lol

Can you link the other solutions?

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This @jjnitzan

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after a year, this finnally rests… in peace.
I was there when it started!!! (I think)
gg
also
what is ciel and floor?

(ceiling and floor?)

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Rounding up and down.

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Is a AND operation without recursion possible though?
(I mean, figuring out the AND operation without recursion was the original question lol)

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A 13yo does. (Def. not me… :smiley: in trigonometry already.)

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lil less off topic

I’m in 8th grade :1st_place_medal:

Though, I’d like to try to help.

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It was already solved…

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It’s not an implementation. Blackhole wants a solution that is proven to work and a feasible in-gimkit system that works according to the solution – there was no gimkit implementation shown in this thread.

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Sorry for the late reply lol. With recursion, AND operations are 100% doable. Without, it’s not possible no matter how many blocks you use (assuming you don’t hard code the if’s for digit one of each, digit two, etc, which isn’t humanly feasible).

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Use a complex Fourier transform with the imaginary part being the 2nd input and the 1st part being the real part.

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Read this pdf about it (https://www.analog.com/media/en/technical-documentation/dsp-book/dsp_book_Ch31.pdf), and I don’t think this is doable in gimkit is it?

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Would that actually work?

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