Bedwars-like game help

My friend and I are collaborating on a game which is

kinda like bedwars, but with buttons and territories

(claiming land kinda thing). We decided that we

wanted to make it so that if someone dies in

a foreign territory because of territory damage (if the

territory isn’t yours, you take 20 dmg/2 secs), then it

counts toward the number of knockouts the player

who “owned” that land has. However, the biggest

issues here is that the territory ownership is volatile,

because someone else can press that button and

claim it as their own, and the other issue is that I

don’t know if there is a way to tell whos land it is and

change their “knockouts” property by one. I already

have a system that tells everyone who’s land it is, but

I don’t know how to connect that to changing the

property of knockouts for the owner. Could anyone

help with these problems? A few extra brain cells can

help. Thanks in advance!

~Costco~

(This is a real tough one…I wish I had more brain cells)

Edit 2025-05-15T21:51:00Z - more clarification on second issue

Edit 2025-05-15T22:08:00Z - spaced lines for hopefully less eye strain

Woah :sob: I can’t read.

From what I got:
You have a land claiming system, and when someone KOs on that land, the owner gets a point in KO. However, since the land is dynamic (changes ownership over the game), you can’t find a way to track where the KOs go.

You also can’t find a way to tell who owns what or how to increase their KO number.

Is this correct?

2 Likes

This is correct


I already do have a system on this:

(I worded it terribly), so I was thinking of a way to connect the current system of ownership declaration to… You know.


Maybe I should double space it for less eye strain…

..you can’t really detect if a knockout came from a damager or not, but you can make it simpler: if someone dіes in your territory, you get a knockout
Put zones at territories(you probably did but whatever), put a property scope player, and have it change to whatever territory you are in
Put a checkpoint at wherever you want dead people to go, when player respawns here, it checks for the property, and give whoever owns that area at the moment property+1

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So a property that (consistently) tracks which territory the player is at the moment or smth like that

(Just double checking before I do smth , cause I don’t own the map)

Yep

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I’ll be back tmrw for what happened, I’m going afk for the next 10 hrs, cyall

Could you make like a mini mini-guide cause im like looking at the instructions and i get the gist of what youre trying to say but i cant put it down into devices

Edit 2025-05-16T17:53:00Z: Nvm i might have a way to do it

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