@mysz can testify. Me, @haiasi, @Vortex-Mist and mysz were playing B ____Land. Then someone had the bright idea to run to the win detection system and speedrun the game. I then edited the map, added walls all around the end so you couldn’t cheese it, and people somehow STILL cheesed my masterpiece. You can check the ____Land guide to see what the build originally looked like.
How did they cheese the masterpiece, did they just walk through the wall?
Idk, they just walked over to the zone and won the game, even after I fixed it.
barriers as in devices or props?
Is this still unresolved?
I think so.
But if it’s not an issue anymore we can remove the tag.
It IS still an issue! _____Land becomes unplayable when everyone is just trying to cheese… I worked so hard on it
Just add barriers, walls, barrier props, EVERYTHING TO STOP THEM
Or, simply use the zones I know are there so that, if they go outside where they are supposed to be, they teleport back.
I ADDED barriers and walls, but they didn’t load! And they were cheesing the game BEFORE entering a zone!
Just completely blockade a good portion of the entry, and copy that multiple times? (use a huge barrier that prevents you from going up or in to the exit)
Also, try again because maybe the publish link didn’t save and we were playing on the unsaved version so the barriers didn’t work…
Or did you test by yourself?
Try adding zones around the barriers that make you respawn?
I tested by myself both times before sending the public link.
That could get gnarly. The win detection already uses a zone, and I don’t want to rely on ADO (if it even exists) to not respawn the winning player. Also, the zone could just not spawn in when I play a public game.
Alright, then (whoa you’re smart)