Barrier deactivation help

Okay so in my game I have back rounds and when a player reaches another level the backround gets disabled. But when I do that in my game it looks like this.

Screen Recording 2025-04-22 at 12.47.37 PM

I mean its a small problem but it kinda looks weird.

heres my setup that I drew on kleki.

The problem is that the barrier deactivates faster than the teleporter can teleport you to the next level. I’m not sure if their is a solution to this but just maybe their is.
If you need any further explanation please ask me and I will help you to the best of my ability.

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Using wires might help as AUO would make the order.

What should I wire together?

Probably add the device that extends the duration

Whoops my last post was wrong.
A trigger would work or a zone.

Let me try that out , I think that should work.

Why don’t you just make the barrier only bee able to be seen in that area. To put it simpler, just move it further away (the new area)

use a wire repeater and add a delay that way you can delay the speed of the barrier getting deactivated by just teleporting

Wire Order
teleporter → wire repeater

wire repeater → barrier

Every level is decently close to each other because the creative platformer has a limited length it could be. If I were to make the backround smaller the player would be able to see the normal gimkit backround and it would be look weird seeing a huge contrast between backrounds.

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Let me try that out.

I have a theory that if you did this all with channels maybe just maybe this will just go away faster? (I always use channels because they’re better and never experience this problem becuase everything poofs instantly)

Maybe have a small delay when you get teleported to the other level?

Nevermind I found a solution via the camera point but thanks to everyone for helping me out. I’m just gonna mark AstralLukes post as a solution because that was the most helpful to me but thank you to everyone that helped me.

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