Okay so in my game I have back rounds and when a player reaches another level the backround gets disabled. But when I do that in my game it looks like this.
I mean its a small problem but it kinda looks weird.
The problem is that the barrier deactivates faster than the teleporter can teleport you to the next level. I’m not sure if their is a solution to this but just maybe their is.
If you need any further explanation please ask me and I will help you to the best of my ability.
Every level is decently close to each other because the creative platformer has a limited length it could be. If I were to make the backround smaller the player would be able to see the normal gimkit backround and it would be look weird seeing a huge contrast between backrounds.
I have a theory that if you did this all with channels maybe just maybe this will just go away faster? (I always use channels because they’re better and never experience this problem becuase everything poofs instantly)
Maybe have a small delay when you get teleported to the other level?
Nevermind I found a solution via the camera point but thanks to everyone for helping me out. I’m just gonna mark AstralLukes post as a solution because that was the most helpful to me but thank you to everyone that helped me.