How can you make the barrier be inactive in the pre-game and be active in the start of the game?
You can’t. Sorry.
you can’t do that
wait can’t you just configure that in-game activation doohickey to be set to no and use the lifecycle and relay to activate it on game start?
or is the in-game activation thing JUST for the game?
In game is just for after start.
If there isn’t one, someone should make a guide on what devices work before the game is started.
the teleporter is the only one i know of
Maybe a trigger? (If they step on it)
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