Barrier Activation in Start and Deactivation in Pre-game

How can you make the barrier be inactive in the pre-game and be active in the start of the game?

You can’t. Sorry.


you can’t do that :frowning:

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wait can’t you just configure that in-game activation doohickey to be set to no and use the lifecycle and relay to activate it on game start?

or is the in-game activation thing JUST for the game?

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In game is just for after start.

If there isn’t one, someone should make a guide on what devices work before the game is started.

the teleporter is the only one i know of

Maybe a trigger? (If they step on it)

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