alright just hear me out for a second gimkit is gonna hate me for this but here I am in my testing map and a thought came to my head remember how the sentry has all these skins?
is there a way i could make the sentry just stay or move onto the player or smth? without damaging the player or the player damaging the sentry
and have it look like that the sentry skin is the player skin?
and the sentry need to stay onto the player while the player moving too.
that is correct you need a x and y manager to constantly be putting out channels depending on the players location that activate like 1 of a million sentry’s.
even if you did build a sentry showing/hiding matrix, it would be imprecise and only work over a small area. [and would take half the memory of the map and leave you with no further sentries to place]