it didn’t work why
What exactly are you trying to do here? Can you explain?
Making the barriers alternate every 5 seconds sone first 5 sec one barrier 2nd 5 sec second barrier
Like this?
yes sort of could you please tell me what went wrong?
nvm ill read the guide
Well, here’s all the materials to do that.
why are you using repeaters? use either wire repeaters or triggers instead
please help meh
There are no counters here you need them for it to infinitely repeat
Yea you forgot the counters there no where in these images
Get two triggers and a lifecycle, both triggers with delay of 5.0 seconds, and use channels to send pulse onto each other to create loops. No counter is needed if you can make a loop that infinitely goes on in a constant interval.
Wire/channel the lifecycle to one of the triggers, we will call it trigger #1, the other trigger will be trigger #2.
Trigger #1 settings: trigger when receive on [channel 1], and trigger on [channel 2] when triggered.
Trigger #2 settings: trigger when receive on [channel 2], and trigger on [channel 1] when triggered.
Next, get two barriers, apply trigger loop channels on them to get them change in a fixed interval (5 seconds).
Barrier #1: Active on game start, activate/show when receive on channel 1, and deactivate/hide when receive on channel 2.
Barrier #2: NOT active on game start, activate/show when receive on channel 2, and deactivate/hide when receive on channel 1.
Wire repeaters also work, just wire them to each other additionally to the barriers.
Too lazy to search up for an actual guide :P
Get 2 wire nodes and 2 Barriers (and a trigger if you want it to stop some time in-game).
Set the 2 wire nodes next to each other and the 2 Barriers next to each other. Wire the 2 nodes into each other (both with 5 second delay).
Loop:
Wire Node 1 ---> Wire Node 2 --->
Wire both nodes into both barriers. Wire the left Wire node to activate the left barrier and deactivate the right, and have the right Wire node deactivate the left barrier and activate the right. Now just set something up to trigger one of the Wire Nodes and move the barriers to where you need them to be.
If you want it to be able to stop in-game, add a 0.5 second delay Trigger into the Wire node loop.
Loop:
Trigger (0.5s delay) ---> Wire Node 1 (4.5s delay) ---> Wire Node 2 (5s delay) --->
Wire the start and an end signal to go into the Trigger instead of one of the Wire nodes. Now when you want it looping, press the input that activates the Trigger, and when you want the loop to stop, press the input that deactivates the Trigger. (The deactivate will have to get to the Trigger to fully stop, it won’t be instant.)
Not entirely sure what your goal is, but just a heads-up that in your first image you forgot to disable Active On Game Start.




