Allowing Players to Change Landscape

Hello my wonderful, overdramatic, sleep-deprived demons!

Didn’t you say that last guide?

I’m pretty sure these people have problems with their short-term memory. It’ll be fine.
Anyways, you’ll know what this guide is about if you read the title. I’m telling you to read the title, subtle hint.

I don’t think they get it.

They’re smarter than you give them credit for, Wolf. Hopefully y’all are back and know what this guide is about!
In this guide, I’ll be going over a fairly simple mechanic that allows the player to change the landscape around them if they have a specific item–

Like a paintbrush, changing a bed!

Right! Coincidentally, that’s the example I’ll be using during this guide, but the mechanic works for anything, like allowing the player to cut down trees or search through bushes.

Editor, start the guide!

Editor: Wait, let me just get my coffee–

Get me some, too!

Stuff You'll Need

So for this mechanic, we’ll need a few devices, some props, and a lot of patience. Mainly for my friend here.

Don’t listen to Ars, they’re trying to distract you from the fact that we found all this junk in their closet. Along with a cat a few months ago that we named Jerry.

I SAID WE DON’T TALK ABOUT THE CAT!

That’s impossible. I think it’s plotting world domination.

Editor: IT’S IN MY OFFICE. I LOCKED THE DOOR.

Case in point.

Focus. Anyhow… you’ll need:
Two props, or just one if you want to have a chopped-down tree or pushed-aside bush:


Next, let me introduce you to our three new friends, listed left to right: Starting Inventory, Button, and Checker. Note that the starting Inventory is only required if you want your player to start off with the required item.

Welp, now that you know who we’re dealing with, onto the building part, where you get to laugh at me messing up horribly!

Step One: Props

I’m surprised you’re reading this far. But honestly, who doesn’t want to see Ars mess up?

I did not mess up…

Yeah, because you didn’t go over that part in the guide.

Shush! Anyhow Place the two props on top of each other, the “before” on top and the “after” one on the bottom. Make sure they’re in this order, because then you would be switching and “after” into a “before”, which would be… weird.

Yeah, like you after ELA. You come back somehow dumber than you were before.

It’s not a strong suit, okay?

Wolf is right, Ars, you should study more.

Dad– whup.

ARS YOU REVEALED IT

Chill. It’s FINE.
awkward silence
ANYHOW…
Here’s the settings for the first prop, which we’re calling “before”.


The channel name should be whatever action the player is doing combined with “ok” at the end, for organization.

It’s actually hilarious you value organization so much with the state your room is in.

WE HAD A DEAL! Look, I’ll order your favorite pizza for dinner.

You know I only want one thing from you right now.

No, I’m not taking down the L’Manburg flag. Let the HOA deal with that.
Next, here are the settings for the second prop, which we’re calling “after”.


Remember, stack the props PERFECTLY on top of each other unless you want something to awkwardly jump during the process.

Awkward jump… remember when you tried gymnastics?

THAT WAS IN SECOND GRADE WHY DO YOU STILL REMEMBER THAT

Step Two: Devices

Great. I’m back with coffee, a headache, and a neon PC.

That was NOT my fault.

You say while there’s still paint on your fur. I’ll get you back at some point.
The settings for the button are customized depending on what scenario [1] you’re doing.


The interacting message should be your action, and the channel should be the action you’re doing WITHOUT THE “OK” FROM BEFORE. This is very important, or else your channels are going to get messed up and it won’t work properly.

Like the way your brain is messed up?

grr
Next, ignoring my friend here, check out our checker friend.

Editor: You’re trying too hard.

So is the checker, it’s a literal furry.
Here are the settings for the checker.


You see now why we need two channels, [action]ok and [action]. [action] tells the game that the player is trying to do the action, which prompts the checker to see if they have the necessary items to actually perform it. Once the checker “verifies” the action, it sends a message to the props themselves to change. You can pick whatever item you want the checker to check for, in this case it was a dark green seed to represent paint.

Gimkit doesn’t have paint? Even Minecraft has paint!

Minecraft has everything.

Editor: Including your addiction.

._. nooo…

Step Three: Finishing Touches (Optional)

If you care enough to do the optional stuff, which I always skip on my math homework, here we are. There are a few devices that you can use to make this mechanic better.

No one’s reading this. Humans are lazy.

I mean, I’m writing this.

Only to take your mind off–

SHUSH.
It’s fine. Everything’s fine.
Now as I was saying, we can use extra devices to make this more amusing. Like the waypoint (which now shows player skins, yippee~)
Have the waypoint label the player with whatever you want: “tree killer”, “paranoid”, “bed painter”, “dirty cheat”. Whatever!


Make sure it activates on the channel [action]ok and tracks the location of the player and not the device.

Next, the notification! It’s pretty self-explanatory–

Like your bad fli–

BE QUIET. Mind your own business.

My business is minding your business.

frustrated Enderman sounds
Okay, I’m back. With coffee. And even less patience than before.

Editor: Why is the coffee machine on the ground? And why is the closet cat covered in coffee?

Don’t mind that! Next, the notification! Honestly, the notification, like I was saying before, is fairly self-explanatory. You make the notification say whatever you want it to, and activate it when receiving on the channel [action]ok.


However, there is a big detail I see a lot of Discovery games are missing, and that’s the use of the small symbols on the side of the notification. These are there for a reason, and they make your map look that much more polished. So scroll down and pick from here:

There we are! How to make a paintable bed player have the ability to change the landscape around them!

loud meowing

Oh, God, the cat hacked my computer.

Someone put the thing in a cage!

I hope this guide inspired you to never trust closet cats taught you how to use a new mechanic! Remember, drop a like, and insult, or constructive criticism!

Editor: Compliments are tolerated. Because Ars needs to keep their ego in check.

No, I need a bigger crown.
Thanks for reading, muffins!


  1. fancy word Ms. Marin owes me like three A’s by now ↩︎

9 Likes

Love the guide, love the side comments! Keeps me engaged while I usually switch tabs on other guides (no offense to those guide makers) lol

2 Likes

This is like, the only guide actually fun to read

4 Likes

I have other guides and they’re all written in the same style, if I say so myself they’re pretty helpful, you might enjoy them.

5 Likes

Good guide! Time to paint some muffins neon yellow.

5 Likes

Try adding an explanation that just summarizes what the whole thing does and maybe a gif of the thing in 4k. Other than that, it’s really good!

Crazy reveal for the side comment… :skull:

4 Likes

So, if I go to notifications I can choose whether it’s info or that? (I have been wondering how did people get those cross and exclamation marks up there for a while). What’s the option? Like channels or appearance.

Anyway, I would like a way for the jokes to be less obvious, because it’s distracting. Maybe put them in blurr for instance? It’s quite annoying when I have to skim through jokes to find real info.

It’s in all options.

A lot of people enjoy the jokes, so I won’t remove them.

3 Likes

This guide further enforces that we have a diminishing attention span and need something to stimulate us like every two sentences :skull:


With that being said, this guide is nice! It allows for more creativity in a map!

Like painting beds…

3 Likes