So making a class system and when all players have selected their class, the option to start the game is activated. So i use a player counter for the start of the game. How do i get the information of the 8 players in the 1st counter to the 2nd counter which sets the information as its target?
Properties can help a lot
you cant… Unles-
You take ~15-60 counters and activate each one and change it by one ONLY through the amount of players. You can do it by making another 60 counters and updating every time one player gets in one new one gets activated and a property is changed and what not.
If its confusing, don’t worry, I feel the same way.
this is so confusing lol
Just make each class selection transmit onto another channel using the comma method, and then count up to 8 channel transmissions using properties.
No idea what #3 is saying.
can you be more specific? like idk what to do with the properties lol
Okay. You can make a number property so that when a player submits the class, it updates the property. Then, make a trigger with blocks to detect when all player have submitted. When it sees it, make the option to start the game
let me try this
Sounds good! I gotta hop off probably till tomorrow but hope this helps!
it wont let me update the property
it wont let me update the property
solved it did the lazy route lol
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