I made a guide on that. It’s called movement engines. It doesn’t directly calculate them though. It just increases velocity using accel every tick. Here:
This guide will show you how to control a player’s speed. This is applicable in racing games and games where the player can have lots of speeds.
First, place a lot of speed modifiers. They will go from 1 to 4, in increments of .1. (1, 1.1, 1.2, 1.3, and on and on and on). Make the channel they receive on like this:
"Speed " + Number in the modifier
For the numbers without decimals, do not add the point 0. This format helps us use concatenation to set the speed. Now make a property called “Acc…