Well, I need help in my game
. You know how knockout managers have a limit of ten managers per game? Well, I didn’t realize that. Oops. In my game, a core mechanic is based on knockout managers. You unlock new we@pons, and the we_apons change how much currency you get every knockout. I’m planning to have way more than 10 weap0ns, so are there and memory-efficient and simple workarounds?
You could use the scope device. The scope tracks knockouts. (i think)
Yes, but I always rename it to scope (got a little too used to it lol)
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Scope device? Never heard of it. Do you mean a lifecycle? If so, it should work w/ a checker, but I’m trying to find different solutions.
Im pretty sure the “scope” is the only solution.
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