A guide to making a great original story game! (updated)

checks cards
Hello there fellow forumers! Today i’ll be showing you some fun tips to make a more fun story game! Sit back, grab some popcorn, and let’s get to building! btw this is my first guide yay

Step 1: Plot and world building
Obviously, you’ll need a storyline or plot for your story game. Here’s some fun ideas!

cool ideas this way

#1: SpOoKy mansion
the player took a wrong cab to their hotel and is stuck in a very scary mansion with a lot of spooks and ooks. Make sure to grab your teddy bears!

#2: Save the world
The world is in ruins and chaos is ensuing thanks to insert generic villain name here! You, insert generic hero name here are the only one who can stop them and save the world!

#3: Robot apocalypse
Well, we knew it was coming. Robots rebelled against humankind because..it seemed fun? Now your goal is to make it to a military safezone. Watch out for those evil microwaves!

And those are just some of the things you could make! There’s almost endless possibilities!

World-building
OOOH BOY DESIGN

DESIGN-LANDIA

Now, if you have an apocalypse game, which terrain would you use?
Asphalt Road
OR
Disco

Asphalt Road, obviously.
What I’m trying to say is: Make a map that sets the stage and makes sense. Make your players think: "ooooh ok so I’m NOT supposed to go near the evil robot things they aren’t here to party ok’

Step 2: The structure

Now that you have your premise for the game, well..what are we gonna do? This is where our structure for the plot comes in! erm, mine, I suppose.

Buildup (Setup to climax)
Confrontation (Climax)
Resolution (problem solved, ending)

For example

Let’s say you went with… the spooky mansion idea. Here’s how it could go.
Buildup:
You arrive at the haunted mansion and fight off some ghosts, explore rooms, and manage to make an ally.. uh.. Bobington Mcbobghost the third! He’s salty at first, but warms up to you as you go on.

Confrontation:

You and Bobington Mcbobghost the third arrive at the domain of the boss ghost. He holds the key to the exit, but challenges you to a fight! An intense battle ensues, and right before the boss ghost pulls a finishing move on you, Bobington Mcbobghost steps in and saves you!
Thebananman from the future here. Bobington Mcbobghost sacrificing himself to save you is an example of character development. What’s the point of this whole adventure if the characters don’t change? ALWAYS make some growth with your characters, even if its a small one! ok I’ll continue the guide now

Grateful for Bobington Mcbobghost, you counter the attack and finish the boss ghost once and for all.

Resolution:

You finish your time in the mansion by taking out some more ghosts, and finally escaping. Good job, you! very enthusiastic clapping

More important tips, tricks, and notes.
Look at some more stuff that’s important in a story game here!

wow details

Pacing the story
Don’t have your players speedrun the game. Allow them to slow down and really think about the story, the characters, and how it matters. To add on to this, don’t add too many puzzles or skill checks as it draws away from the point of the game: the story.
Interactions
Make sure the player feels like they’re an active protagonist, not a passive observer. This includes making sure they can do quests, have dialogue, and other things to make sure they feel like they’re there.
Show, don’t tell.
Would you like to play a story game that’s pretty much all reading and not doing anything? I wouldn’t, and I’m sure your players don’t either. When something important happens, make sure your players get to enjoy a fun, interactive experience, because if they don’t…it’s no fun!

Finally: The theme.

Ahh yes, a most important part in all literature.. and Gimkit games now, I suppose.

Le theme

A theme, defined by Merriam-Webster, is:
" a subject or topic of discourse or of artistic representation"
which is fancy for: why the thing was made, and why it matters.
Some examples of theme include:
Love
Perseverance
Hope
Family
Good v. Evil
and many more!

Make sure to have whatever theme you have underlying during the gameplay!

Finally(again), a poll.

Is the guide good?
  • Why did you do this to me
  • No
  • Meh its ok
  • Yes well done
  • GIVE HIM THE MEDAL OF HONOR
0 voters
10 Likes

Cool guide! for my story games I usually try to tie them in with the lore from the gimkit game modes.

3 Likes

This guide is nice, it gets my stamp of approval | :ok_hand:Epik :100:

:check_mark: Humor
:check_mark: Usefulness
:check_mark: Originality
:check_mark:Something to do because I read all new posts on the Forums and the Wix

6 Likes

yayyyy I did it I did something helpful and productive for once and got a stamp of approval while doing it! I’ll definitely be adding more later. This was fun!

3 Likes

(post deleted by author cuz didn’t follow rules).

Don’t bump post’s unless the last reply was 2 weeks ago, or somewhere near that time.


Meh, average.

1 Like

Please don’t bump a guide where the last reply is made or edited less than 5-7 days. @Gaming-Phoenix your too fast :sob:

1 Like

bump

again

but this time following the rules