There’s no deadline.
A steppable trigger at (3,14) that transmits on channel “!”.
add a basket ball at 99,99
Damager at 54,32 that does 10000 damage when recieving on “!”
Sentry at (1,1) which activates when receiving on “HERE’S JOHNY!”
A notification wired to
Button pushed --> Run wire pulse block
(20, 25)
With notification type: Warning
and these blocks:
(1,42)
(x,y)
Have a zone on there that respawns players!
I don’t think I can respawn the player directly through the zone, would you like to have the zone transmit on a channel instead?
That respawns the player?? lol
A sentry with any skin you choose that deactivates and activates on some other channels already mentioned.
Location is kinds confusing, but if you give a number from 1-26 to each letter of the alphabet, then make the x coordinate the number of the first letter of the sentry’s name, and the y coordinate the number of the second letter. (If this makes no sense then just use 5,5.)
what is that symbol?
a singular sentry with the skin fender at (100,100)
It’s the uppercase sigma.
uhhhh ok
(It’s a Greek letter.)
Thank’s for the bump. I’ve kind of forgotten to add the new features…
I’ll be sure to add them tomorrow.
ATTENTION EVERYONE LOOKING TO WRITE A POST:
I’ve ran out of editing time for the original post, so I’m going to add more used coordinates here.
USED COORDINATES:
Sorted by x-value first, then y-value.
(1, 0)
(4, 0)
(5, 0)
(11, 11)
(13, 13)
(20, 20)
(20, 21)
(20, 24)
(23, 33)
(25, 25)
(26, 26)
(30, 31)
(30, 45)
(31, 32)
(35, 35)
(50, 50)
(100, 100)
Edit: I kinda sorta… forgot to work on this…
100,100 is taken
20 characters
then do uhhh 54, 32.
you can bypass the 20 character thingy by putting extra characters in between < > ← these