I made a very strange game, but the only problem is that it is not strange enough (lol). In fact, this game is a game about dreams, with layers of dreams as levels for players to challenge, so it must not be realistic, but strange. So my idea is that when the player steps on the trigger, the trigger uses wires to send a signal to a device that can make the specified props bigger or smaller, so that the props around the player will become bigger or smaller, isn’t it cool. Of course, the only problem is that there is no such device.
This can be possible, when a trigger, the OG size of the prop you want, the bigger/smaller version of that prop, and a button/zone (or any sort of interaction) is organized. There isn’t a specific device itself, but many different devices are possible when doing so.
WIRES:
Button pressed → Hide prop (OG size)
Prop made hidden (OG size) → Trigger
When triggered → Show prop (Increased/decreased size)
Like I stated that this can also be used w/ a zone, it can act somehow like stepping on a trigger (still figuring out by what you meant)
WIRES:
Zone entered → Hide prop (OG size)
Prop made hidden (OG size) → Trigger
When triggered → Show prop (Increased/decreased size)
Hoping that helps in any way, but I’m still figuring out stuff.
If things need to be explained furthermore, or if it isn’t what you needed, let me know.
[DEMONSTRATIONS]:
(srry if they’re shown a little disorganized)
BUTTON METHOD:
ZONE METHOD:
How bout just a lot of layered props of the same thing hiding each bottom layer basically wat u said
you can use a button that activates a bigger prop, then make the old prop hide.
Also, could you change this to a help topic?
Thanks!
T-T that’s basically wat I said and wat star Ina jar said