I see that its a bit hard but is this possible? Make it so when you get an elimination it sends a message takedown then if you do it fast enough again double takedown and so on
Yes, I think that might be possible. Iâll try to work on it.
I made one but its clunky and a bit glitchy
Thank you so much I hope it you can do it
Use a lifecycle to detect when a player knocks out. Increase a property, that is set to âplayerâ scope, by one. When the value changes, set another player scope property to 20. Every second, decrease this second property by one. When it reaches 0, set the first property to 0. When the first property gets to one, send a âknockoutâ message, when it gets to 2, send a âdouble knockoutâ message, etc. I hope this works!
I need blocks ( I think but IDK how to use them) can you use images if ill take longer donât worry take your time
The first lifecycle device:
The first property:
Blocks:
Make a wire repeater loop with a delay of one second. Trigger the delayed one with a lifecycle set to game start, and add a wire from the other wire repeater to the notification. Add this block:
This should work, but let me know if it doesnât.
TNX it worked so much
Another way that doesnât use as much block code is trigger loop.
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