bob_the_tomato | 2024-08-08 18:22:46 UTC | #1 This is how to create a fire that respawns players when you go near them, or in them! First and foremost, put down a lava emoji (obviously) ![image|256x242](upload://2gqwG1dQQbqhFo47dt31MCJYy90.png) Place down a zone that is visible in game on top of the fire. ![image|320x294](upload://uIxEFW8FWf68IA9KQOAtCRGX03x.png) Go to the zone settings, and make it transmit on "Respawn" Then place a respawn device and make it respawn on, respawn. Then repeat this process multiple times, until you're left with very little space to move, without respawning. this is the result(In game): ![image|479x500](upload://yuKpGC8F94uw43dFyOwm44YxDTy.jpeg) I was going to do a video, but I can't, i have to convert it million times When you enter the zone, you respawn! A like would be appreciated :3 Anyways, happy Gimkiting! [poll type=regular results=always public=true chartType=bar] # How difficult is this * 0/10 :white_large_square: * 1/10 :blue_square: * 2/10 :green_square: * 3/10 :green_square: * 4/10 :yellow_square: * 5/10 :yellow_square: * 6/10 :orange_square: * 7/10 :orange_square: * 8/10 :red_square: * 9/10 :red_square: * 10/10 :purple_square: * 11/10 :skull: [/poll] ------------------------- DannyStarf | 2024-07-22 13:33:08 UTC | #2 Dang! This is a good guide :3 This is so useful on Dungeons or Fighting games :3 ------------------------- bob_the_tomato | 2024-07-22 13:34:14 UTC | #3 No Problem! i'm using this for my "This room will explode!" game. Its one of the traps ------------------------- bob_the_tomato | 2024-07-22 13:35:24 UTC | #4 btw i think 3/10 is a bit much ------------------------- GimGuy | 2024-07-22 13:39:57 UTC | #5 Okay, this is just how to make a trap that respawns you. This has been made a lot, you just changed the style. ------------------------- suki-moon | 2024-07-22 20:38:49 UTC | #6 t-this THIS IS MARVELOUS but this is very short I don't think anyone needs this ------------------------- NotYoyo | 2024-07-22 14:24:45 UTC | #7 The guide is splendid! ------------------------- Unit_72 | 2024-07-22 14:28:37 UTC | #8 Indeed, this is wonderful, basic, but also a good guide for beginners if they are having a tough time with such a thing. :love_letter: ------------------------- bob_the_tomato | 2024-07-22 16:16:07 UTC | #9 why is this flagged? ------------------------- speedy_kd4 | 2024-07-22 16:37:15 UTC | #10 probably since its been made before, or its too simple. ------------------------- bob_the_tomato | 2024-07-22 17:22:52 UTC | #11 and who flagged it? ------------------------- suki-moon | 2024-07-22 17:23:36 UTC | #12 dunno but at least your guide was OUT OF THIS WORLD ------------------------- bob_the_tomato | 2024-07-22 17:27:11 UTC | #13 thank you :)))))))))))))) ------------------------- speedy_kd4 | 2024-07-22 17:35:37 UTC | #14 i didnt, you cant tell who flagged it anyways. i just realized this will be good in a volcanic themed game my friend is working on :o ------------------------- Stealthknight2 | 2024-07-22 18:00:59 UTC | #15 All I do for fire is just dyed red coral and lasers, and I am sticking that way because I think it looks better. ------------------------- DannyStarf | 2024-07-22 18:04:25 UTC | #16 Anyone who is gonna flag this topic, please do not! ------------------------- SirWyWy | 2024-07-22 18:09:56 UTC | #17 alternatively, you could use a trigger instead of a zone to save memory. ------------------------- bob_the_tomato | 2024-07-22 18:19:56 UTC | #18 yeah, but when i tested it, when I stepped on part on the fire i would not respawn ------------------------- Ben_to_the_10th | 2024-07-22 18:20:51 UTC | #19 Multiple triggers in one spot maybe? ------------------------- bob_the_tomato | 2024-07-22 18:22:04 UTC | #20 yeah i suppose that could work too, but not all sizes work too. ------------------------- Ben_to_the_10th | 2024-07-22 18:23:29 UTC | #21 That's true. It's just that zones take up 300 memory which is not fun to deal with :cry: ------------------------- bob_the_tomato | 2024-07-22 18:25:45 UTC | #22 ik, but i don't use zones too much in the game i made, so i found a good use for them here ------------------------- bob_the_tomato | 2024-07-22 19:59:42 UTC | #23 why the heck is this flagged? i mean why? ------------------------- bob_the_tomato | 2024-07-22 20:00:47 UTC | #24 [quote="bob_the_tomato, post:1, topic:63439, full:true"] This is how to create a fire that respawns players when you go near them, or in them! First and foremost, put down a lava emoji (obviously) ![image|256x242](upload://2gqwG1dQQbqhFo47dt31MCJYy90) Place down a zone that is visible in game on top of the fire. ![image|320x294](upload://uIxEFW8FWf68IA9KQOAtCRGX03x) Go to the zone settings, and make it transmit on “Respawn” Then place a respawn device and make it respawn on, respawn. Then repeat this process multiple times, until you’re left with very little space to move, without respawning. this is the result(In game): ![image](upload://yuKpGC8F94uw43dFyOwm44YxDTy) I was going to do a video, but I can’t, i have to convert it million times When you enter the zone, you respawn! A like would be appreciated :3 Anyways, happy Gimkiting! [/quote] this was the guide that all of yall flagged ------------------------- getrithekd | 2024-07-22 20:03:43 UTC | #25 Because it has no substance. It's a zone over an emoji. The hardest thing in this guide is using channels. ------------------------- VoidFluffy | 2024-07-22 20:05:51 UTC | #26 Most coherent people can figure out how to do this on their own. There was no need for an entire guide on it. ------------------------- Xenon | 2024-07-22 20:06:29 UTC | #27 yes and no, it is easy but not all guides have to be complicated. to new Gimkitters, it might difficult, I think this was flagged rather for lack of originality, as I don't see anything here that's new. also its too short, theres a difference between easy for new users to comprehend and not worthy of a guide ------------------------- bob_the_tomato | 2024-07-22 20:07:54 UTC | #28 so here's what ive got: Theres people who absolutely hate this guide and theres people who love it ------------------------- Xenon | 2024-07-22 20:07:10 UTC | #29 [quote="bob_the_tomato, post:28, topic:63439"] Theres people who absolutely hat this guide [/quote] yeah I "hat" this guide. it lacks originality and is just a zone respawner and a fire emoji. ------------------------- getrithekd | 2024-07-22 20:08:23 UTC | #30 I was one of the ones who flagged it... Beginners don't need guides like these. They need guides on how to actually use GKC and how to design good games. ------------------------- bob_the_tomato | 2024-07-22 20:08:25 UTC | #31 i mean at least i put it as a #mini-guide ------------------------- Xenon | 2024-07-22 20:09:43 UTC | #32 I flagged it as well. I never said it was a "good guide", I just meant it could be challenging to some, but could be found already somewhere else on the forums. ------------------------- VoidFluffy | 2024-07-22 20:10:53 UTC | #33 Miniguides are actually useful, high quality guides that aren't that long. This was short, but it wasn't helpful. ------------------------- VoidFluffy | 2024-07-22 20:11:55 UTC | #34 I flagged it as well- it's unoriginal and not useful in the slightest. I saw no reason not to flag it ------------------------- Xenon | 2024-07-22 20:12:55 UTC | #35 Alright, I'll make this clear **Here's an example of a good mini-guide: https://forum.creative.gimkit.com/t/how-to-multi-delete/44984 It's original, it shows something many users don't know and can help them. This guide is on the forums somewhat already and isn't that usefull ------------------------- bob_the_tomato | 2024-07-22 20:13:24 UTC | #36 [quote="Unit_72, post:8, topic:63439, full:true"] Indeed, this is wonderful, basic, but also a good guide for beginners if they are having a tough time with such a thing. :love_letter: [/quote] look at this [quote="DannyStarf, post:2, topic:63439, full:true"] Dang! This is a good guide :3 This is so useful on Dungeons or Fighting games :3 [/quote] look at this ------------------------- Xenon | 2024-07-22 20:16:08 UTC | #37 There are also some people in the world that say the world that say that birds aren't real. Your point? ------------------------- VoidFluffy | 2024-07-22 20:56:30 UTC | #38 Person #1 is known for using AI and spamming fake hearts. Person #2 is underage. And, what @Xenon said. Just face the fact that enough people were aware of this guide's lacking points to her it flagger and hidden, and mark a solution so this can close. ------------------------- bob_the_tomato | 2024-07-22 21:35:53 UTC | #39 fine. you win. im closing this topic, but i get a solution at least ------------------------- VoidFluffy | 2024-07-22 21:37:33 UTC | #40 closing the topic is putting a solution :skull::skull::skull: and imagine marking your own post as the solution that's just solution farming ------------------------- CustomCoaster | 2024-07-23 00:33:24 UTC | #41 https://forum.creative.gimkit.com/raw/63439 THE RAW BEFORE THIS TOPIC CLOSES [details="Drop-Down of the Guide (ITS NOT MINE)"] This is how to create a fire that respawns players when you go near them, or in them! First and foremost, put down a lava emoji (obviously) ![image|256x242](upload://2gqwG1dQQbqhFo47dt31MCJYy90.png) Place down a zone that is visible in game on top of the fire. ![image|320x294](upload://uIxEFW8FWf68IA9KQOAtCRGX03x.png) Go to the zone settings, and make it transmit on "Respawn" Then place a respawn device and make it respawn on, respawn. Then repeat this process multiple times, until you're left with very little space to move, without respawning. this is the result(In game): ![image|479x500](upload://yuKpGC8F94uw43dFyOwm44YxDTy.jpeg) I was going to do a video, but I can't, i have to convert it million times When you enter the zone, you respawn! A like would be appreciated :3 Anyways, happy Gimkiting! [Here lies a pol] [/details] ------------------------- system | 2024-07-23 03:31:57 UTC | #42 This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed. -------------------------